💡 Note: Users who have started using Shapr3D before the 3.0 version will experience a slight change in this flow. This article covers how the push/pull interaction works in versions released after Sharp3D 3.0 (December 2017 onwards). 💡
The Push-Pull interaction is the main way to create bodies (3D) from faces and closed sketches (2D). The push-pull interaction normally looks like this:
- Select a closed sketch/face
- Pull the sketch/face up or down (note to pre-3.0 users: you don't have to press with the Pencil anymore)
- Tap on the dimension label, and set an exact value
- When finished, just tap on an empty space
Different Push/Pull interactions
From a closed sketch, or a face with no adjacent fillets/chamfers the Push/Pull interaction will extrude your selected shapes.
Offset with adjacent fillets
When there is a fillet on at least one of your edges the Push/Pull interaction will offset your body in a way, that it is keeping the rate of the offset, and extrudes all other parts.
Creating holes from closed sketches
Create a closed sketch on a face, select it and pull it. You will a create a hole in your body.
Select and cylinder or hole and pull it. You will notice, that its radius is changing as you pull it. Change the radius by entering the right dimension or pulling the face in the desired rate
See how to use the direct editing capabilities to enhance your designing workflow