To make your 3D models more realistic, you can add fillets and chamfers. Fillets are rounded edges; they create arc-shaped, smooth transitions between two faces. Chamfers, on the other hand, are sloping transitions between two faces. Typically, these softened edges and corners are used to make objects more safe and attractive.
Create fillets and chamfers
- Select one or more edges of a 3D body.
- Adjust the edges:
a. Pull down the selected edge to create a chamfer. The chamfer length is a negative value.
b. Pull up to create a fillet. The fillet size is a positive value.
- Select the dimension label and define exact values of the fillet or chamfer.
If the edge you adjusted on a 3D body has other continuous edges, all those edges will also be filleted.
You can always fine-tune the fillet or chamfer by selecting the filleted or chamfered face and changing the dimensions. Once you fillet an edge, you cannot change it into a chamfer without completely deleting the fillet, and vice versa. To delete it, just select the filleted or chamfered face and select Delete.
This video takes you through fillets and chamfers: