Shapr3D basics

Master Shapr3D basics from sketching, modeling, Visualizing, and
documenting.

 

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Introducing Shapr3D Basics

Learn sketching, modeling, visualizing, and documenting motorcycle parts for hands-on practice. Discover the ins and outs of Shapr3D, from setting up your modeling space to leveraging its Selection-Based Interface and expansive toolbox.

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Get started: A Shapr3D Overview | Shapr3D Basics

Jumpstart your design process in Shapr3D with this introductory overview from Mechanical Engineer and CAD expert, Matt Lombard. Professionals can create, edit, and share designs on a history-based modeler, all while on the go, working from any device.

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Choose hardware and input devices | Shapr3D Basics

Run Shapr3D on your existing devices and work with the input device of your choice. Explore a variety of setups to fit your workflow — no specialized hardware or equipment needed.

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Grid and sketch settings | Shapr3D Basics

Start a new project and set up your space. CAD expert, Matt Lombard, shows you how to control the view of your modeling space, adjust settings, and begin sketching basic shapes.

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Control the view of your modeling environment | Shapr3D Basics

Explore how to move around your modeling space. You get best practices for your chosen input devices, go-to keyboard shortcuts, selecting navigation presets, and working with navigation islands for section views, construction planes, and more.

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5:30

Introduction to 2D sketch tools and settings: Motorcycle Cover Design part 1 | Shapr3D Basics

Get familiar with basic sketching in Shapr3D crafting a cover for a motorcycle design. You learn how to adjust basic settings for your sketch, create a sketch, set it into place, and switch between tools.

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Creating complex shapes: Motorcycle Cover Design part 2 | Shapr3D Basics

Use basic shapes and lines to create the more unique, complex shape of a motorcycle cover design. You learn how to use various line types and set relationships between shapes. Then, form a 3D shape out of your 2D sketch as the basis for your motorcycle cover design.

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Create basic 3D geometry: Motorcycle Cover Design part 3 | Shapr3D Basics

Explore how to create basic 3D geometry to craft your motorcycle design model using the Sketch Offset, Shell, and Fillets and reordering History-based features. Finally, add text to your model with sketch text.

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Modify features with Design History: Motorcycle Cover Design part 4 | Shapr3D Basics

Learn how to modify features quickly using design history. Continuing with the motorcycle cover design, you get familiar with History-based parametric modeling in Shapr3D and reorganizing steps to make features match your vision.

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Organize Design History steps: Motorcycle Cover Design part 5 | Shapr3D Basics

Where do you place fillets in your design history to give your motorcycle cover design edges the right curvature? Learn how to place fillets in Design History using breakpoints to reorder features.

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Sketch and Revolve: Designing a Motorcycle Wheel, part 1 | Shapr3D Basics

Get familiar with sketching, dimensioning, revolved features, and general workflow designing the wheel of a motorcycle. You learn how to set relationships between lines, angles, and shapes to quickly sketch and use the Revolve tool to create a 3D model.

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Bodies and Patterns: Designing a Motorcycle Wheel, part 2 | Shapr3D Basics

Learn how to work between Design History and Patterns to create new bodies, pattern them, and mirror them, ending up with a pattern of holes in your motorcycle wheel.

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Bodies and Patterns: Designing a Motorcycle Wheel, part 3 | Shapr3D Basics

Learn how to work between Design History and Patterns to create new bodies, pattern them, and mirror them, ending up with a pattern of holes in your motorcycle wheel.

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Loft and construction geometry: Designing a Motorcycle Handlebar, part 1 | Shapr3D Basics

Create the framework for motorcycle handlebars working with the spline tool, construction planes, and a guide curve.

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Combine sketch tools and adjust with Design History: Motorcycle Handlebar, part 2 | Shapr3D Basics

Complete the motorcycle handlebar design by using the Loft tool to create the full shape and Shell to hollow it out. You’ll add and combine bodies and organize Design History to create relationships, adjust features quickly, and then finalize the design using the Mirror tool.

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Working with the Revolve tool: Motorcycle Fender, part 1 | Shapr3D Basics

Set symmetrical relationships between lines, radial dimensions, and use the Revolve tool to create the fender of a motorcycle.

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Design History Tips working with Union, Shell, Fillet: Motorcycle Fender, part 2 | Shapr3D Basics

Learn tips for leveraging Design History while working with Union, Shell, and Fillet tools to get the right fender shape for your motorcycle design.

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Design History Tips working with Union, Shell, Fillet: Motorcycle Fender, part 3 | Shapr3D Basics

Learn tips for leveraging Design History while working with Union, Shell, and Fillet tools to get the right fender shape for your motorcycle design.

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Revolve, Subtract, and Mirror: Motorcycle Gas Tank, part 1 | Shapr3D Basics

Create the first part of the gas tank starting with a block and cutting it away to achieve the right curvature working with the Revolve and Subtract tools. Cut your work in half by modeling half of the model and then mirroring it.

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Shape and add detailed features: Motorcycle Gas Tank, part 2 | Shapr3D Basics

Shape and add detailed features by trimming shapes using arcs, center lines, and the Revolve tool in combination with each other. This allows you to revolve a cut to form half of the motorcycle gas tank.

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Adding indents and fillets: Motorcycle Gas Tank | Shapr3D Basics

80% of your CAD work is generally edits. Learn how to quickly edit shapes, adding indents and fillets using Shapr3D’s Selection-Based Interface (SBI) to your motorcycle gas tank. With SBI, you preselect items, then pick from a list of appropriate features, replacing the time you would spend searching through menus with more focused design work.

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Setting up Primary and Secondary Fillets with Design History: Motorcycle Gas Tank | Shapr3D Basics

Set up secondary fillets to flow around the primary fillets, easily reordering Design History features to create the right shape and working with Hidden Edges to adjust any edges. You also get troubleshooting tips for when you run into an error crafting your model so you can adjust and keep modeling smoothly.

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Mirror and Union a Gas Tank, adding a Gas Filler Neck: Motorcycle Gas Tank | Shapr3D Basics

Complete the tank body using the Mirror, Transform, and Union tools and get introduced to the Measure tool to get a rough estimate of the volume of the tank. Next, you add and fillet a gas filler neck to the tank, simply selecting the feature to easily work with relevant steps in Design History.

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Measure precise volume: Motorcycle Gas Tank | Shapr3D Basics

Learn the process for calculating volume of a select body. You walkthrough creating a new body from a rectangle placed around the motorcycle gas tank, using the Subtract tool, and working with Design History to keep tool bodies and then calculate the volume of the tank.

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Layout Sketch Technique: Motorcycle Frame Design, part 1 | Shapr3D Basics

Master the layout sketch technique for laying out the general parameters of your project.

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Extrude a Head Frame with Selection-Based Modeling: Motorcycle Frame Design, part 2 | Shapr3D Basics

Start creating the 3D motorcycle frame by adding ‘On Curve at Point’ construction planes and using the sweep tool to follow the parameters you set out. You get more familiar with Shapr3D’s Selection-Based Interface which auto-suggests tools to match your selection, making modeling faster.

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Mirror Frame Components: Motorcycle Frame Design, part 3 | Shapr3D Basics

Mirror sections of your motorcycle frame using ‘Along Plane at Edge’ Construction Planes and learning how to drag your sketch onto the construction plane, then using the Sweep and Mirror tools to complete your frame.

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Quickly mirror and union bodies: Motorcycle Frame Design, part 4 | Shapr3D Basics

Get more tips for quickly mirroring bodies by creating them as new bodies first and using the Union tool to add more components to the frame.

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Troubleshooting Geometric Errors: Motorcycle Frame Design, part 5 | Shapr3D Basics

Why do errors sometimes come up while you’re modeling? Learn why geometric errors occur and how to go about troubleshooting them with this walkthrough of shelling a motorcycle frame.

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Import models: Assembling a motorcycle engine | Shapr3D Basics

Leverage Shapr3D’s all-around compatibility to import parts and explore bottom-up design creating this motorcycle engine. You can quickly align and edit parts, including an imported block casting, crank, and piston rod using Shapr3D’s Selection-Based Modeling Interface to get a smooth process making them fit together.

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Working with Design History when importing models: Assembling a motorcycle engine | Shapr3D Basics

Get tips for importing and assembling models, working the Design History to keep the model precise and history organized.

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Working with Section View and Isolate: Assembling a motorcycle engine | Shapr3D Basics

Learn how to check part alignment after importing working with Section View and Isolate to ensure that all components are placed correctly relative to each other.

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Create manufacturing-ready 2D Drawings | Shapr3D Basics

Walkthrough how to create manufacturing-ready 2D Drawings from your model for easy handover to production. You follow a step-by-step process including how to add views using the View Projection tool, selecting format, adding Section and Detail views, tolerances, and more.

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