Save your mesh data in an STL file, and import it into Shapr3D.
You can use the mesh data as a reference for your design with solid bodies, or modify it with boolean tools (Intersect, Union, and Subtract), transformations (scale, copy, move, and rotate), and color.
Note that you can only use boolean operations with closed (solid) mesh bodies, not open (sheet) mesh. Regardless of the type of boolean operation you use with a mesh body, the body will stay a mesh body.