To sketch in 2D, you must define a sketch plane where you want to create your sketch. You can define a sketch plane in the following ways:
- By selecting a plane before you start sketching
- By selecting a planar face or construction plane
- From the Orientation cube
- From Views in Views and Appearance
Shapr3D automatically organizes sketches by the planes you draw them on. So if you add new sketch elements to a plane you previously sketched on, they are added to the existing Sketch plane item in the Items Manager.
To start sketching on a plane:
- From the main menu, select Sketch.
- From the three small rectangles that appear near the origin, click on the rectangle corresponding to the plane you’d like to sketch on.
To select a sketch tool right away:
- From the sketch menu, select a sketch tool.
For other methods of accessing tools, visit Accessing tools. - From the three small rectangles that appear near the origin, drag your pointer to hover over the rectangle corresponding to the plane you’d like to sketch.
- Press the Space bar.
To start sketching on a different plane:
- Drag your pointer to hover over a planar face or construction plane.
Note: This is also possible with your pen if the platform supports hovering with the pen. - Press the Space bar.
To start sketching on a world plane:
- From the main menu, select Sketch.
- From the three small rectangles that appear near the origin, tap on the rectangle corresponding to the world plane you’d like to sketch on.
Note: You can also double-tap on the rectangle with your finger.
To start sketching on the grid or an existing plane:
- Using a finger, double-tap on the grid, a planar surface or construction plane
Learn more by watching the video below: