Video tutorials

Setup Sketch Constraints Documentation Design History Visualization Project Loft Boolean Import

Getting started

Starter guide

Master Shapr3D basics. Matt Lombard, mechanical engineer and CAD expert, walks you through sketching, modeling, Visualizing, and documenting motorcycle parts to gain hands-on practice designing in Shapr3D.

INTRODUCING SHAPR3D BASICS

Setup Sketch Modeling Documentation

Learn sketching, modeling, visualizing, and documenting motorcycle parts for hands-on practice. Discover the ins and outs of Shapr3D, from setting up your modeling space to leveraging its Selection-Based Interface and expansive toolbox.

GET STARTED: A SHAPR3D OVERVIEW

Introduction Navigation Input device Settings

Jumpstart your design process in Shapr3D with this introductory overview from Mechanical Engineer and CAD expert, Matt Lombard. Professionals can create, edit, and share designs on a history-based modeler, all while on the go, working from any device. Tour the interface, input devices, plans, and more to learn everything you need to know to get familiar with and get started in Shapr3D.

HARDWARE AND INPUT DEVICES

Setup Input devices Peripherals Hardware

Run Shapr3D on your existing devices and work with the input device of your choice. Explore a variety of setups to fit your workflow — no specialized hardware or equipment needed.

GRID AND SKETCH SETTINGS

Modeling view Controls Settings Sketch

Start a new project and set up your space. CAD expert, Matt Lombard, shows you how to control the view of your modeling space, adjust settings, and begin sketching basic shapes.

CONTROL YOUR MODELING ENVIRONMENT VIEW

Keyboard shortcuts Navigation Modeling Views

Explore how to move around your modeling space. You get best practices for your chosen input devices, go-to keyboard shortcuts, selecting navigation presets, and working with navigation islands for section views, construction planes, and more.

INTRODUCTION TO 2D SKETCH TOOLS AND SETTINGS

Sketch Line Rectangle Circle

Get familiar with basic sketching in Shapr3D crafting a cover for a motorcycle design. You learn how to adjust basic settings for your sketch, create a sketch, set it into place, and switch between tools.

CREATING COMPLEX SHAPES

Sketch Line Constraints 3D shapes

Use basic shapes and lines to create the more unique, complex shape of a motorcycle cover design. You learn how to use various line types and set relationships between shapes. Then, form a 3D shape out of your 2D sketch as the basis for your motorcycle cover design.

CREATE BASIC 3D GEOMETRY

Shell Fillet Offset Sketch History

Explore how to create basic 3D geometry to craft your motorcycle design model using the Sketch Offset, Shell, and Fillets and reordering History-based features. Finally, add text to your model with sketch text.

MODIFY FEATURES WITH DESIGN HISTORY

Parametric History Design History HBPM

Learn how to modify features quickly using design history. Continuing with the motorcycle cover design, you get familiar with History-based parametric modeling in Shapr3D and reorganizing steps to make features match your vision.

ORGANIZE DESIGN HISTORY STEPS

Fillet Add History History Visualization

"Where do you place fillets in your design history to give your motorcycle cover design edges the right curvature? Learn how to place fillets in Design History using breakpoints to reorder features. With your model finalized, now you can add the materials of your choice to a real-time 3D render in Visualization."

SKETCH AND REVOLVE

Line Dimension Revolve Sketch

Get familiar with sketching, dimensioning, revolved features, and general workflow designing the wheel of a motorcycle. You learn how to set relationships between lines, angles, and shapes to quickly sketch and use the Revolve tool to create a 3D model.

BODIES AND PATTERNS, PART 1

Mirror Pattern Design History HBPM

Learn how to work between Design History and Patterns to create new bodies, pattern them, and mirror them, ending up with a pattern of holes in your motorcycle wheel.

BODIES AND PATTERNS, PART 2

Mirror Pattern Design History HBPM

Learn how to work between Design History and Patterns to create new bodies, pattern them, and mirror them, ending up with a pattern of holes in your motorcycle wheel.

LOFT AND CONSTRUCTION GEOMETRY

Line Spline Loft Construction plane

Create the framework for motorcycle handlebars working with the spline tool, construction planes, and a guide curve.

COMBINE SKETCH TOOLS AND ADJUST WITH DESIGN HISTORY

Loft Shell Mirror Sketch

Complete the motorcycle handlebar design by using the Loft tool to create the full shape and Shell to hollow it out. You’ll add and combine bodies and organize Design History to create relationships, adjust features quickly, and then finalize the design using the Mirror tool.

WORKING WITH THE REVOLVE TOOL

Line Constraints Dimension Revolve

Set symmetrical relationships between lines, radial dimensions, and use the Revolve tool to create the fender of a motorcycle.

DESIGN HISTORY TIPS WITH UNION, SHELL, FILLET, PART 1

Shell Fillet Boolean History

Learn tips for leveraging Design History while working with Union, Shell, and Fillet tools to get the right fender shape for your motorcycle design.

DESIGN HISTORY TIPS WITH UNION, SHELL, FILLET, PART 2

Shell Fillet Boolean History

Learn tips for leveraging Design History while working with Union, Shell, and Fillet tools to get the right fender shape for your motorcycle design.

REVOLVE, SUBTRACT, AND MIRROR

Lock Revolve Mirror Subtract

Create the first part of the gas tank starting with a block and cutting it away to achieve the right curvature working with the Revolve and Subtract tools. Cut your work in half by modeling half of the model and then mirroring it.

SHAPE AND ADD DETAILED FEATURES

Line Arc Revolve Constraints

Shape and add detailed features by trimming shapes using arcs, center lines, and the Revolve tool in combination with each other. This allows you to revolve a cut to form half of the motorcycle gas tank.

ADDING INDENTS AND FILLETS

Arc Chamfer Fillet Adaptive User Interface

80% of your CAD work is generally edits. Learn how to quickly edit shapes, adding indents and fillets using Shapr3D’s Selection-Based Interface (SBI) to your motorcycle gas tank. With SBI, you preselect items, then pick from a list of appropriate features, replacing the time you would spend searching through menus with more focused design work.

PRIMARY AND SECONDARY FILLETS

Chamfer Fillet Design History HBPM

Set up secondary fillets to flow around the primary fillets, easily reordering Design History features to create the right shape and working with Hidden Edges to adjust any edges. You also get troubleshooting tips for when you run into an error crafting your model so you can adjust and keep modeling smoothly.

MIRROR AND UNION

Mirror Fillet Union Transform

Complete the tank body using the Mirror, Transform, and Union tools and get introduced to the Measure tool to get a rough estimate of the volume of the tank. Next, you add and fillet a gas filler neck to the tank, simply selecting the feature to easily work with relevant steps in Design History.

MEASURE PRECISE VOLUME

Rectangle History Subtract Measure

Learn the process for calculating volume of a select body. You walkthrough creating a new body from a rectangle placed around the motorcycle gas tank, using the Subtract tool, and working with Design History to keep tool bodies and then calculate the volume of the tank.

LAYOUT SKETCH TECHNIQUE

Project Sketch Design History HBPM

Master the layout sketch technique for laying out the general parameters of your project.

EXTRUDE WITH ADAPTIVE USER INTERFACE

Extrude Sweep Construction Plane Adaptive User Interface

Start creating the 3D motorcycle frame by adding ‘On Curve at Point’ construction planes and using the sweep tool to follow the parameters you set out. You get more familiar with Shapr3D’s Selection-Based Interface which auto-suggests tools to match your selection, making modeling faster.

MIRROR FRAME COMPONENTS

Sweep Mirror Sketch Construction Plane

Mirror sections of your motorcycle frame using ‘Along Plane at Edge’ Construction Planes and learning how to drag your sketch onto the construction plane, then using the Sweep and Mirror tools to complete your frame.

MIRROR AND UNION BODIES

Mirror Add Boolean Union

Get more tips for quickly mirroring bodies by creating them as new bodies first and using the Union tool to add more components to the frame.

TROUBLESHOOT GEOMETRIC ERRORS

Shell Design Histor HBPM Troubleshooting

Why do errors sometimes come up while you’re modeling? Learn why geometric errors occur and how to go about troubleshooting them with this walkthrough of shelling a motorcycle frame.

IMPORT MODELS

Design History Align Import Adaptive User Interface

Leverage Shapr3D’s all-around compatibility to import parts and explore bottom-up design creating this motorcycle engine. You can quickly align and edit parts, including an imported block casting, crank, and piston rod using Shapr3D’s Selection-Based Modeling Interface to get a smooth process making them fit together.

DESIGN HISTORY AND IMPORTING

Design History Import Assembly HBPM

Get tips for importing and assembling models, working the Design History to keep the model precise and history organized.

SECTION VIEW AND ISOLATE

Align Import Isolate Section View

Learn how to check part alignment after importing working with Section View and Isolate to ensure that all components are placed correctly relative to each other.

MANUFACTURE-READY 2D DRAWINGS

Projection View Detailed View Documentation 2D Drawings

Walkthrough how to create manufacturing-ready 2D Drawings from your model for easy handover to production. You follow a step-by-step process including how to add views using the View Projection tool, selecting format, adding Section and Detail views, tolerances, and more.

 

Sketching fundamentals

Double down on sketching fundamentals with this 8-part tutorial series from CAD educator, Claas Kuhnen. You’ll learn everything from positioning your sketch to creating a curve network. Explore here.

INTRODUCTION TO SKETCHING

Sketch Constraints History HBPM

Welcome to Sketching Fundamentals! Industrial Designer, Claas Kuhnen, gets you set up to learn. Follow along with the series to kickstart your process.

CREATE SKETCHES

Sketch Construction plane History HBPM

Learn how to position your sketch and start a sketch wherever you want — on a grid, a construction plane, or a planar face of geometry. When you adjust features in design history, your sketches move to match the changes. See how.

SKETCH CONSTRAINTS AND SPLINES

Sketch Line Spline Tangent

Craft a bottle model and enjoy updating in real-time to fit your exact design vision. Changed your mind about design details? No problem. Give your sketch a new form and develop your model working with the spline tool, tangent constraints, and design history.

SKETCH WITH DESIGN HISTORY

Sketch Line History HBPM

The ability to create sketches that can snap to existing geometry is a powerful tool to execute models precisely. Check out this water bottle cap example achieved by using real-time feature adjustments in design history.

MASTERING THE PROJECT TOOL

Sketch Project History Visualization

Easily project geometry into a sketch or project a sketch onto geometry and slice it. This allows you to cut up surfaces. Then go ahead changing materials or continue extruding or modeling interface elements. Explore in full here.

DEFINE YOUR DESIGN WITH CURVE NETWORKS

Sketch Ellipse Spline Loft

Create a model that perfectly follows the definition of the sketches you create using Loft. By adding rails and adjusting the direction of planar faces, you can further tailor the shape of your design.

CONNECTING SKETCHES USING COINCIDENCE CONSTRAINTS

Sketch Constraints Symmetry Coincident

Do you want endpoints to automatically adjust when a connected geometry is edited? Or make sketches symmetrical? Get tips for working with coincidence and symmetry constraints to set the relationship between sketch elements upfront and model more precisely.

SKETCH PATTERN

Sketch Constraints Pattern History

Do you want endpoints to automatically adjust when a connected geometry is edited? Or make sketches symmetrical? Get tips for working with coincidence and symmetry constraints to set the relationship between sketch elements upfront and model more precisely.

 

Modeling essentials

Solid modeling

Master the essentials of solid modeling basics in this tutorial series lead by Industrial Design Expert, Andrew Camardella.

INTRODUCTION TO SOLID MODELING

Sketch Solid modeling Solid modeling History

Master the essentials of solid modeling basics in this tutorial series lead by Industrial Design Expert, Andrew Camardella. Cover everything from combining direct modeling and design history, sketching, and basic and advanced tools, plus Design for Manufacturing best practices to kickstart your 3D design workflow with solid modeling.

DIRECT VS PARAMETRIC MODELING

Modeling History Solid modeling History

What’s the difference between direct modeling and design history in the solid modeling environment of Shapr3D? Learn how to select individual surfaces and modify them with direct modeling and adjust features in the history tree, both leveraging Shapr3D’s selection-based interface for faster, more focused modeling. You’ll best practices for working with design history like suppressing features and inserting breakpoints.

SOLID MODELING FROM SKETCHES

Revolve Offset Face Solid modeling History

In this video, you’ll add to the sketches you created in the previous session, creating solid models to add more details to your water pick model. Learn key modeling tools like Revolve, Subtract, and Offset Face and work with design history to adjust features like adding an extrusion. You’ll get insight into working with a Design for Manufacturing mindset, ensuring your model is best suited for manufacturing.

SOLID MODELING

Sweep Project Solid modeling History

Continue modifying the waterpick model shape, adding more shapes using advanced features like Sweep, Project, and Pattern. Work with different views of the model, including Section View, to double-check your geometry for manufacturing.

ADVANCED PART DESIGN

Dimension Constraints Solid modeling History

Check out how to keep Folders as design history steps organized as well as layout dimensions and constraints to keep your design practices consistent and improve your overall workflow.

COMPLEX DESIGN

Sketch Constraints Solid modeling History

Walk through how to sketch the underlying structure that you’ll later use to create geometry for your model in Shapr3D. You’ll practice using key sketch tools and working with constraints to get the final underlying sketch for a waterpick model.

HOUSEKEEPING

Dimension Constraints Solid modeling History

Check out how to keep Folders as design history steps organized as well as layout dimensions and constraints to keep your design practices consistent and improve your overall workflow.

 

Conceptual design

Daniel Brunsteiner, Industrial Designer, navigates you through using Shapr3D for conceptual design and tips on which tools to use for an easier workflow.

INTRODUCTION TO CONCEPTING

HBPM Design History History Conceptual design

Dive into conceptual design with Shapr3D with this introduction to best conceptual tools in Shapr3D and using design history to create versions of project for quick iteration.

CONCEPTUAL DESIGN

Sketch Items manager History Conceptual design

In this introduction to conceptual design, you’ll learn how to save time and quickly get ideas across doing quick iterations in 3D just as if you were sketching on paper. This helps you to determine if your ideas make sense in the 3D world.

CONCEPTING FUNDAMENTALS

Sketch Constraints History Conceptual design

Learn how to import a hand-drawn sketch into Shapr3D and create a basic sketch of a laundry detergent model while working with constraints.

HISTORY AND EXTRUDE

Extrude History History Conceptual design

Learn how to adjust the shape of your design quickly by adjusting parameters for quick updates across your model’s history and directly editing model geometry in combination.

HISTORY AND REAL-TIME PREVIEWS

Sketch Add History Conceptual design

Create a complex detergent bottle model, extruding the sketches of the outside and inner contours and adding a handle cutout. Then utilize History-based Parametric Modeling to quickly adjust feature details and iterate on your design.

DESIGN VERSIONING WITH HISTORY

Add Modeling History Conceptual design

Get a walkthrough of creating iterations and working between direct and parametric modeling to edit elements of your copy directly as well as copy feature details from the original model’s design history to add to your iteration.

VISUALIZATION

Visualization Materials Environment Conceptual design

Get an introduction to visualizing your laundry detergent model, selecting an environment, materials, and colors — all your edits show instantly for prompt communication and finalization.

ITEMS AND EXPORTING THE MODELS

Items Manager Exporting History Conceptual design

Create and organize folders for your laundry detergent model’s different concepts and sketches, creating a clean space to view and decide on iterations of your concept. Select from the wide range of file options to export and share your model for viewing.

 

Design for manufacturing

Follow along with Andrew Camardella, Industrial Designer Consultant and Faculty Member at DePaul University, as he shows you how to turn an existing lamp design into a manufacturable model.

DESIGN FOR MANUFACTURING COURSE

Prepare for manufacturing Templates Dies History

Follow along with Andrew Camardella, Industrial Designer Consultant and Faculty Member at DePaul University, as he shows you how to turn an existing lamp design into a manufacturable model. You’ll create all the templates, dies, and tools to fabricate the components out of real materials, preparing the lamp model for production.

DESIGN FOR MANUFACTURING BASICS

Prepare for manufacturing Items Manager Adaptive user interface History

Start off exploring how to make initial adjustments to each model component to improve manufacturability, leveraging Shapr3D’s design history. You get introduced to Shapr3D’s adaptive user interface and adaptive parametric modeling while going through various options for tools to tackle adjustments.

ADJUSTING COMPONENTS

Prepare for manufacturing Sketch Adaptive user interface History

Start off exploring how to make initial adjustments to each model component to improve manufacturability, leveraging Shapr3D’s design history. You get introduced to Shapr3D’s adaptive user interface and adaptive parametric modeling while going through various options for tools to tackle adjustments.

DIES AND TOOLS FOR FABRICATION

Prepare for manufacturing Subtract Move/Rotate History

To make a die for a base plate, you’ll form a block around the base plate and use the Subtract tool to create a pocket inside of the block. Adjust design history to reorder steps and adjust additional target bodies.

TRANSFER PUNCH DIE

Prepare for manufacturing Chamfer Project History

Continue making a template that acts as a jig to hold a transfer punch for the lamp base plate. You’ll walk through projecting the base plate onto the surface of a block to trim and cut from a duplicate die and form the jig using tools like subtract and chamfer.

LAMP BASE COVER DIE

Prepare for manufacturing Sketch Constraints Extrude

Make a single die holding four welded pieces together to construct the lamp base cover. After projecting sketches onto your sketch plane, you’ll extrude the template, making space for clamps and including reliefs to prevent welding damage to the overall template.

CLAMP AND ROUTER TEMPLATE FEATURES

Prepare for manufacturing Mirror Offset Edge History

To finalize the lamp base tool, you’ll extrude bottom and side clamp holes as well as define the top surface area for the router to follow. This includes offsetting the base profile, constructing the clamp area, extruding, and mirroring to create bottom clamp holes, followed by creating a box around the top of the base to then extrude away.

CONSTRUCT ARM BASE FIXTURE

Prepare for manufacturing Sketch Extrude History

Make a fixture that fits directly around the base of the arm part. You’ll use sketch planes and extrude to build a box with spaces for drill holes on the bottom.

TEMPLATE TO DEFINE BASIS SHAPE

Prepare for manufacturing Extrude Offset Edge Project

Utilize the box you built as a template around the arm base to define the curvature and slope as well as cut and extrude holes. You’ll project linework onto the bottom and side sketch planes, cutting the overall curvature and slope of the base, and extruding cavities to further define the shape to prepare for router use.

TEMPLATE TO ROUND BASE CORNERS

Prepare for manufacturing History Project

Complete the template for the lamp arm base to include the round corners. To do that, you’ll work between design history and directly editing geometry, projecting the top face onto the bottom surface, and extruding up to create enough room for the router to make the cut.

POSITIVE MOLD

Prepare for manufacturing Subtract Extrude History

Manufacturing the shade leaf of the lamp shade will take two different tools. Learn how to make the first one, a positive mold where the plastic gets molded to the outside of it, directly editing the part, extruding, and subtracting the shade leaf to create the part.

OUTER TOOL SURFACE GUIDE

Prepare for manufacturing Mirror Project Sketch

Start constructing the outer tool to trim the vacuum-formed part by sketching a surface guide on flat faces on top of half of the shade to mirror later on. You’ll use a cross-section of the lampshade leaf and project onto a parallel plane to sketch out features for the tool. This will create flat faces to use to trim away the inner surface of the component.

OUTER TOOL MAIN BODY

Prepare for manufacturing Mirror Project Sketch

Make the main body for the tool by creating a solid that can get cut away and guide a router around the part. You’ll split the lampshade in half to mirror later on. Then follow along with directions on creating a sketch, projecting an entity onto the surface of the sketch, extruding, and subtracting on all the outer faces of the lamp shade to remove extra material and create a travel for the router to follow.

COMPLETE OUTER TOOL

Prepare for manufacturing Revolve Mirror Trim

Complete the outer tool body by cutting out where the hole for the lamp shade leaf and subtracting the inner surface. You’ll use a combination of the subtract tool to create the subtracted body and match outer curvature, revolve extrude to create a relief area, and mirror and union to create complete component. This gives the location of the hole and the track for the router to trim the component all the way around.

MAIN TOOL FOR INNER ARM

Prepare for manufacturing Extrude Sketch History

Create the main tool for the inner arm in the same c-shape to wrap laminated wood around, with extra space provided to clamp the pieces together. Walk through how to construct the framework and extrude to build the basis of the tool.

INTERIOR TEMPLATE CLAMP HOLES

Prepare for manufacturing Pattern Extrude History

Get step-by-step instructions for creating clamp holes by adjusting the design history breakpoint and working with the pattern tool to create an array of holes along the main tool.

LAMP ARM EXTERIOR TEMPLATE

Prepare for manufacturing Parallel Offset Edge Sketch

Make a template to carve out the outside shape of the lamp. You’ll extend the interior template sketch framework using parallel construction lines and offsetting them to create a basis for the outer template. Customize the offset to fit your router bit’s bearing lines and length.

TEMPLATE FOR TRIMMING INNER POCKETS AND GROOVES

Prepare for manufacturing Trim Construction axis Union

Cut out a guide in the exterior template to create the groove and hole details in the lamp arm and trim the outer edges including cavities. You’ll build a construction axis, extruding the grooves and holes while excluding bodies in design history, and using subtract and union to create the framework for clamping pieces together and trimming the outer body surface.

TRIMMING TOOL FOR UPPER PART OF LAMP

Prepare for manufacturing Sketch Chamfer/Fillet History

Create a trimming tool for the upper part of the lamp, including hole details. You’ll build a feature that keys into the arm c-shape with a flat surface at the bottom to fit appropriate machinery, like a drill press.

TRIMMING TOOL FOR LOWER PART OF LAMP

Prepare for manufacturing Sketch Trim History

Build a similar trimming tool for the lower part of the lamp, keying into the arm shape and filleting the final shape to provide a complete track for the router along and extruding holes for drilling. You get a foundational part that you can customize to include additional features for keying, clamping, or fixturing.

INSTALLING LAMP POST AND BASE

Prepare for manufacturing Extrude Transform History

Walk through adding the final touches to the arm, installing the fabricated lamp post and the bottom base to the arm. You create a feature to key the bottom base to the arm, working with design history as you extrude and fit the base tool to the shape of the arm.

 

Parametric

Step-by-step modeling projects

Discover the fundamentals of parametric modeling in Shapr3D and learn how to create dynamic models by linking dimensions and features. Each tutorial walks you through a complete design process for a real-life object, complete with step-by-step instructions and handy tips and tricks.

USING SHAPR3D WITH RHINO 3D

History Export Visualization Fillet

In this tutorial, Industrial Sam Gwilt from Sam Does Design (youtube.com/@SamDoesDesign) demonstrates how Shapr3D’s versatile exporting and importing features can integrate smoothly with other CAD software, enhancing workflows for collaborative projects and quick design edits across platforms.

DESIGN AN ORGANIC CHAIR

Revolve Extrude Shell Fillet

Join expert 3D designer Claas Kuhnen in this tutorial as he demonstrates how to create an organic, complex chair design in Shapr3D.

ACTION CAMERA MOUNT, PART 4: CREATE FINGER JOINTS

Offset Face Extrude Boolean Copy

Andrew Camardella is back to guide you through the process of adding finger joints to the action camera mount, allowing for easy accessory attachments. This tutorial focuses on extending the mount’s functionality while keeping 3D printing considerations in mind.

ACTION CAMERA MOUNT, PART 3: ADD A MOUNTING BEEZEL

Offset Face Extrude Boolean Mirror

Follow along as industrial designer Andrew Camardella enhances the action camera mount with a mounting bezel, improving its durability and 3D print quality. In this session, you’ll explore how to interface the mount with other components while optimizing the model for 3D printing.

USING SHAPR3D WITH SOLIDWORKS

SolidWorks Import Export Visualization

Follow along as mechanical engineer Gabe Corbett demonstrates how to import models between Shapr3D and SolidWorks, streamlining your workflow across different CAD systems.

MODERN SPEAKER

Mirror Fillet Pattern Shell

In this tutorial, industrial designer Daniel Brunsteiner walks you through the process of creating a modern speaker design using Shapr3D.

ACTION CAMERA MOUNT, PART 2: REFINE AND PRINT

Constraints Extrude Subtract Offset Face

Industrial Designer Andrew Camardella is back to refine our previous action camera mount 3D model. In this session, we ensure compatibility with off-the-shelf components and optimize the model for 3D printing.

DOCK CLEAT

Sketch Extrude Pattern Visualization

Join mechanical engineer Gabe Corbett as he demonstrates how to create a dock cleat, showing valuable skills applicable to a variety of complex shapes and molded parts, such as drafting techniques, tapering methods, and the use of construction geometry.

SECONDARY FLANGE WITH BOLTS AND NUTS

Mirror Import Pattern History

Following the primary pipe flange model, Mechanical Engineer Gabe Corbett demonstrates how to create a secondary flange and integrate bolts and nuts from external sources to save time while still ensuring precision. This tutorial covers essential Shapr3D tools and techniques, emphasizing efficiency and practical application.

PRIMARY PIPE FLANGE

Revolve Pattern Chamfer Fillet

Join Mechanical Engineer Gabe Corbett as he guides you through the creation of a pipe flange using Shapr3D. Even if you're not specifically working on a pipe flange, the techniques and skills demonstrated can be applied to various similar projects such as gears and sprockets, mechanical couplings, and pump casings.

CUSTOM GLASSWARE

Sketch Sweep Project Pattern

Learn how to model custom glassware with industrial designer, Daniel Brunsteiner. Watch as Daniel demonstrates step-by-step techniques, empowering you to create versatile and editable designs in Shapr3D.

ACTION CAMERA MOUNT, PART 1

Sketch Constraints Project Boolean

Join Andrew Camardella, an industrial designer and adjunct faculty at DePaul University, as he explores advanced 3D sketching and modeling techniques to create a fully adjustable action camera mount.

CARABINER

Sketch Extrude Shell History

Follow along as Lautaro Lucero, an industrial designer and concept visualizer, models a carabiner from scratch in this detailed tutorial. Discover the essential steps of designing a product from initial sketches to the final manufactured model using Chamfer, Shell, Extrusion, Subtract, and other tools.

COFFEE SET

Transform Shell Offset Face Chamfer/Fillet

Join Lautaro Lucero an industrial designer and concept visualizer, as he creates a coffee set from scratch in this in-depth tutorial. Learn the key stages of product design, from the first sketches to the completed manufactured model.

FLOOR FAN

Revolve Project Replace Face History

In this tutorial, industrial designer Class Kuhnen walks you through modeling a floor fan making use of quick feature adjustments with History-Based Parametric Modeling. Learn how to contour specific curved elements using core tools such as Revolve, Replace Face, and Project.

FAUCET

Sketch Constraints Revolve History

Industrial designer, Daniel Brunsteiner, walks you through modeling a faucet with a customizable sketch framework. Learn how to create layout sketches and apply necessary constraints to easily modify key elements of your model, allowing for a wide range of styles and variations.

STAIRCASE

Pattern Extrude Visualization History

Dive into this staircase modeling tutorial to get familiar with tools and techniques you can use in Shapr3D to build structures. This includes creating a layout sketch, patterning techniques, rotational geometry, reference sketches, editing your design based on the history, and applying wood materials in Visualization to achieve the ideal final model.

KETTLE

Sketch Construction Plane Offset Edge History

Here’s Daniel Brunsteiner, Industrial Designer, to help you build up your parametric modeling skills. Get comfortable with concepting this kettle and put your own spin on it.

PAN HANDLE

Loft Sketch Constraints History

Concept and finalize a frying pan with parametric modeling in Shapr3D. Claas Kuhnen demos importing and completing a model from sketching to building out bodies using G2 lofts.

SOAP BOTTLE

Line Spline Revolve History

Get step-by-step instructions on creating this organically sculpted soap bottle body, adding threading, and prototyping a mechanical cap. Focus on key modeling tools including Revolve and Splines along using design history to prototype various stages of elements. Finally, add a product presentation for material studies, leveraging real-time editing capabilities to quickly finalize your model’s look.

SHAMPOO BOTTLE

Sketch Extrude Boolean History

Learn how to do concept design with parametric modeling in Shapr3D. Claas Kuhnen takes you from sketching through building out bodies to final product.

BRACKET MOUNT

Getting started Sketch Transform Visualization

This quick 15-minute tutorial will teach you all the basics of modeling in Shapr3D. Follow along for a fast-track of getting to your first model in minutes.

WATER BUCKET HANDLE

Sketch Shell Loft History

Learn how to do concept designs working with sketches, tools including Loft (G1 and G2) and Shells, and design history to design this water bucket. You get practical step-by-step guidance and insider tips from industrial designer, Claas Kuhnen.

WATER BUCKET BASE

Sketch Shell Loft History

Learn how to do concept designs working with sketches, tools including Loft (G1 and G2) and Shells, and design history to design this water bucket. You get practical step-by-step guidance and insider tips from industrial designer, Claas Kuhnen.

 

Models designed in Shapr3D

Want to get started but don’t know where to begin? We created models for you to explore and gain inspiration. All models are parametric and include the complete design history, enabling you to delve into the design process and make adjustments as you see fit.

parametric-piston.png
Piston
Download
parametric-bracket-mount.png
Bracket mount
Download
parametric-pan-handle.png
Pan handle
Download
parametric-night-stand.png
Night stand
Download
parametric-lamp.png
Lamp
Download
parametric-lamp-fixture.png
Lamp fixture
Download
parametric-graphics-and-fixtures.png
Graphics card fixture
Download
parametric-shampoo-bottle.png
Shampoo bottle
Download
parametric-bracket-cardan-joint.png
Cardan joint
Download
parametric-bucket.png
Water bucket
Download
parametric-stool.png
Stool
Download

 

The community

Connect with seasoned Shapr3D users as they share their expertise through videos, offering fresh ideas and practical solutions. Learn how the community is using Shapr3D to streamline workflows and overcome design challenges.

INTRODUCTION TO HISTORY-BASED PARAMETRIC MODELING

Constraints Dimensions Dimensions History

An introduction to the History feature by Industrial Designer, Sam.

17FT WHITE OAK MEDIA CENTER 3D MODEL

Sketch Constraints Boolean History

Follow along this walkthrough of a furniture model by Design Craft Workshop.

FURNITURE DESIGN USING PARAMETRIC MODELING

Sketch Constraints Extrude History

Learn how to model furniture using parametric modeling with Bevelish Creations.

FURNITURE DESIGN FOR WOODWORKERS

Sketch Constraints Extrtude History

Delve deeper into furniture design with these modeling tips from Bevelish Creations.

FURNITURE DESIGN WITH SOLID TOOLS

Sketch Constraints Replace Face History

This tutorial from Bevelish Creations goes over how to create and edit sketches, and how to use solid tools to create 3D bodies, cut features, create chamfers, and roundovers.

 

Tips & tricks

Discover short, practical videos offering tips and tricks to improve your day-to-day workflow and make the most of Shapr3D’s features.

CONTROL SURFACE CONTINUITY

Sketch Fillet Loft Constraints

Learn how to give your model surfaces physically smooth transitions by controlling surface continuity. Applying different options can have a big impact on your design.

DESIGN HISTORY

Sketch Constraints History HBPM

Follow along with this walkthrough of a furniture model by Design Craft Workshop.

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