Connecting sketches using coincidence constraints

Tutorial series: Sketching fundamentals

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What you'll learn

Discover how Shapr3D's sketch guide system automatically adds constraints as you draw, helping you work faster without relying on the grid. You'll learn how guidelines snap to horizontal, vertical, and perpendicular directions, how to create coincidence constraints between separate sketch elements, and how those relationships keep lines and arcs linked as you edit. A practical look at building precise sketches through guided drawing rather than manual constraint assignment.

Transcript

00:00

Shapr3D has a very intuitive sketch guide system, which automatically adds constraints to your sketches while drawing them, making sketching in Shapr3D faster and more intuitive. Let me show some examples. In a new design file, let's go to the front view. In snapping, we turn off the grid option, so we can better see how the sketch guidelines will work. In the toolbar, select Sketch.

00:29

And with the line command, somewhere draw a line at any angle. Notice also how we do not snap to the grid because it's turned off. Then we click and move the next line at any other angle. Now pay attention to what happens when I move this endpoint. So it draws a line that follows the direction of the first line. You will see this violet line. That is the sketch guideline.

01:00

We also have the ability to draw this horizontal, vertical, and also perpendicular to the first edge. I would like to draw this line horizontal. So I make sure that I move the point horizontally away. It will then snap to this guideline. Then to draw straight down, I just make sure I'm very close to the...

01:29

down direction. Notice also how we start seeing all these other intersections. So now I'm drawing a vertical line down that intersects with a perpendicular guideline from the first line. I would like to maybe find this midpoint line. You see how I can find this here. And to continue.

01:56

I would like to draw this line vertically straight down, but stop where the first point is. Then I click and I can go over. And you also see here all these instant snap points. We can click, right click, drop the line tool. And we drew a shape where we have two horizontal and one vertical line without using the grid or any sketch constraints.

02:30

I have everything removed. Let's draw one line at any angle again, right click, and then I draw another line at any angle and right click, right click, and drop the line tool. What I now would like to do is move this point at a guideline of this line. So I can select this point, then I move this onto the line or the endpoint that basically now tells the system,

03:00

to memorize and then project this guideline to which if I now release my mouse, I can snap. You see, there is now a coincident constraint. When I click somewhere else and then hover over this endpoint, you see this endpoint has a constraint and there is a dashed violet line. What is really interesting now is that this line and this endpoint, they are in a relationship.

03:29

So this means when I select this endpoint and move it, this line will rotate. That's actually really nice. When I select the other endpoint, when with that rotate that line, you see how I'm dragging that line.

03:50

And this can be very useful when you want to create relationships between individual sketch elements without having them physically be connected.

04:04

We can also create this coincident constraint relationship between a line and an arc. So with the arc command selected, let's draw somewhere an open arc like this, and then we call the line command. And now I would like to draw a line that fits somewhere somewhat horizontally inside the circular parameter this arc represents. To generate this curved guideline, I move my cursor

04:34

onto the arc. And then you see here is the guideline. I can click, go to the other side and click, right click, right click, drop the line tool. And as you can see now, when I move my mouse onto the end points, I see that there is a coincident constraint and here's also the guideline. So when I move this point or this point of the line, the arc moves with it.

05:03

If I select the arc and move it, the line then moves with it.

 

About the instructor

Instructor-Claas-Kuhnen.png

Claas Kuhnen is a German 3D designer known for his strong interdisciplinary background in product, space, and animation design. He holds an undergraduate degree in Color Design for Interior and Product Design from the University of Applied Science and Art in Hildesheim, Germany. He further pursued his education and obtained a Masters in Fine Arts in 3D Studio Art with a focus on Jewelry Design and 3D Animation from Bowling Green State University.

As a designer, Claas Kuhnen is particularly interested in design-informed solutions and exploring the relationship between consumerism, products, and their impact on society. He engages in a wide range of projects, including furniture design, interior and exhibit design, consumer product design, and medical product design.

In his research and studio practice, Claas Kuhnen delves into the application of a modern multi-application and interdisciplinary workflow. His areas of investigation encompass parametric, generative, and subdivision surface modeling, as well as AR (Augmented Reality), VR (Virtual Reality), photogrammetry, and AI-powered tools. He collaborates with various national and international universities and companies on research and design projects, contributing his expertise and exploring innovative approaches.

Claas Kuhnen's design projects span diverse domains. For instance, he has designed exhibit artifacts for The Henry Ford Museum, developed medical devices for the Department of Pharmacy Practice, and undertaken interior design projects that serve the community. His work showcases a keen understanding of the intersections between design, technology, and societal impact.

In addition to his design practice, Claas Kuhnen is actively involved in teaching and sharing his knowledge with students. His classroom experience is strongly influenced by his diverse research background, providing students with a modern, interdisciplinary, and competitive education.

Furthermore, Claas Kuhnen's work and techniques have been featured in exhibitions such as Autodesk University, SIGGRAPH, SOFA, and SNAG. He actively engages in educational collaboration efforts with both national and international universities and serves as a Matter Expert for leading design software companies, contributing to the advancement of design tools and methodologies.

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