Tutorial series: Design for manufacturing
What you'll learn
Complete the outer tool body by cutting out where the hole for the lamp shade leaf and subtracting the inner surface. You’ll use a combination of the subtract tool to create the subtracted body and match outer curvature, revolve extrude to create a relief area, and mirror and union to create complete component. This gives the location of the hole and the track for the router to trim the component all the way around.
Transcript
00:00
And the final thing we need to do is also mark out where our hole is going to be in the top of this and also subtract this inner surface. So the first thing we're going to do here is we're going to come back up to this sketch.
00:16
and I am going to project another sketch altogether. I'm going to select this edge here.
00:27
that and then I am going to cut through this body again and that's going to help us and the router bit will ride along the inside of this tool to help us really cut that shape out.
00:45
The remaining thing here is to just remove this inner surface. So the way that we're going to do that is by just removing, doing a subtraction between this, the two bodies here, the lampshade and the tool itself. I'm going to do a Boolean subtraction. I'm going to keep the tool. I'm going to subtract the lampshade.
01:13
and I'm going to keep the original lamp shade. So we're going to click Check. Fully in operation failed. So we're going to have to get a little creative here. What we could use is the vacuum tool and use that to subtract out the body. So I'm going to select both of these components, Subtract. I'm going to keep this body. I'm going to subtract the vacuum form tool. I'm going to keep the originals.
01:42
of the body that's being removed. And that looked like it worked. So I am now going to hide our vacuum form tool. And now we have our subtracted body here from from the vacuum form tool. And then we're just going to manually edit this component. These inner surfaces here aren't really critical because they aren't being used to help define the shape overall. We're just using this inner hole as a guide. So I'm just going to
02:11
thicken this surface out by minus one millimeter. And that should bring us into the correct shape.
02:20
So I can show the shade leaf again. I'm gonna do the large shade leaf. And we can see that we get a nice tool that's forming around our shade leaf.
02:36
So we need to have a little bit of a relief area here for whatever the outer face of the plastic is going to look like. And the outer face of a vacuum form isn't precise, so we're going to have to give a little bit of room here for that overall shape to fit in when we're using the tool. We can see that there's a little bit of intersection here as it is. And there's a lot of different ways of doing that. One of the ways that we can do that is by adding an axis.
03:07
through the center section. And the way that we can make that is by clicking this cylindrical conical.
03:17
version and I can select this cylinder here and that gives us an axis that we can then spin some profile around and this gives us the ability to then adjust that profile later on. So we have an axis there. I am going to select the surface here and really I just need to add a little bit of a relief area for whatever's going on with that feature once the vacuum form is produced. So I'm
03:46
and I am just going to make a simple circle here.
03:53
as our relief area. So that way, however that shape forms will be fine.
04:01
And I'm then going to select this area.
04:07
and I'm just going to do a revolved extrude. So I can click Revolve. I can select the axis that we're going to revolve around. And that's going to give me an extra solid here.
04:25
going to do a subtraction and should be good to go.
04:32
this part isn't that important in our subtraction overall. So I can actually come in here and I can deselect, keep the tool bodies. So when we look in here, we can see that there is some extra space here just in case this feature forms not perfectly or not exactly how this is. So we just need to have something that matches the outer curvature pretty well, and that allows us to run a router bit around. So that's complete now.
05:02
The last remaining thing is to remove this shade leaf here. And I'm just going to make a full tool by selecting this and doing a mirror so that we can have a complete component.
05:24
And then we just have to do a union between these two components. So I can select union. There we go. So now we have a tool that's going to support our shade leaf component. And I can turn on the original shade leaf and it's going to give us the locations of the hole that we need to cut. And if we place these flat surfaces along the table, the router will come along and trim this component correctly.
05:53
all the way around.
05:57
Now that we've completed the outer die that's going to help us trim this part that we vacuum formed, we can move on to our final component, which is the arm. So I'm going to hide these, I'm going to do a little house cleaning before we move on, and I'm going to make a new folder, rename. We're going to call this Shade Leaf.
06:22
and we can move all of these sketches and bodies that we made.
06:32
into that folder. I'm going to move this folder into our fabricated parts.
06:44
And I'm also going to grab these shade leaf components that are used as tools. So I can hide these components into our shade leaf like that. And I'm just going to hide everything. Perfect.
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About the instructor
Andrew Camardella is an Industrial Design Consultant and Faculty member at DePaul University, with a diverse background stemming from his passion for creation, tinkering, hacking, and experimentation. His expertise in the product development process and proficiency with various digital tools enable him to seamlessly translate concepts, 3D models, prototypes, and products between physical and digital realms, enabling clients to address user needs and tackle complex design and manufacturing challenges. His extensive design and fabrication experience spans multiple industries, including consumer and commercial products, large-scale art, digital imaging, packaging, environment design, green design, and instructional content development for a wide range of clients including tech startups, consumer goods companies, artists, and inventors.