Tutorial series: Design for manufacturing
What you'll learn
Complete the template for the lamp arm base to include the round corners. To do that, you’ll work between design history and directly editing geometry, projecting the top face onto the bottom surface, and extruding up to create enough room for the router to make the cut.
Transcript
00:00
One of the things that we didn't cover here is that we wanted to be able to round over these corners. We're starting with a solid block. So how are we going to do that? And what we can do is we can actually go back into our history and we're just going to make a copy of this solid by making a rake after our extrusion. So we have our solid box again.
00:27
with none of the features we cut into it. And I'm just going to grab this.
00:35
and I'm going to make a copy of it just like we've been doing. So I'm going to just subtract 5. It'll make a copy. And then I'm going to move this back into the correct location.
00:48
From there, I am going to remove our break point.
00:57
And I'm going to hide the part that we made that is driving a lot of the other features that we're using. So I'm just going to hide that body. And we're left again with a solid box that we can use as the other part of our template. And I am going to make some rounded corners so that we can then extrude cut away some of this box and be able to use it to round the corners on our block.
01:27
So again, I'm going to make a new sketch.
01:33
and I'm going to project these curves back down.
01:55
So looking at the bottom here, we can see that there is, oh, we missed an edge, so we can just add this line in.
02:05
We want to be able to round over these corners and be able to reinsert this block however we need to in order to be able to cut those shapes out. So a really simple way of doing this is I am just going to cut this block here by adding a line through the midpoint like that. And then I'm just going to extrude this face up.
02:35
We don't need to go that far. So what we could do is just make this the height of our router bit, which we've said in the past is 30 millimeters. I'm going to give ourselves a little bit of extra space.
02:50
and that gives us plenty of room to be able to use this as a template to be able to round over this corner and also flip this block around in any direction so that we can get all four of the routed over edges. So this will be the first shape that we end up using to round over the edges and then this block will end up into our other template that we can use to then finish off the shape.
03:19
I can look at our finished bodies here.
03:28
Here's the other body. So this gives us plenty of room to make our templates and to carve out the rest of the shape. So we can run a router bit along this edge here and get our main sweep. And we can also run a router bit along the inside slots here to be able to cut out this cavity.
03:52
So let's do a little bit more housekeeping.
03:57
We're going to make a new folder.
04:03
We're gonna call this...
04:07
on bass.
04:13
I'm just going to move these parts in.
04:24
so that we have our templates. And I'm going to also move the arm base into this folder.
04:45
can also grab these sketches and drop those into our arm base folder. And that way everything stays together.
Try it yourself
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About the instructor
Andrew Camardella is an Industrial Design Consultant and Faculty member at DePaul University, with a diverse background stemming from his passion for creation, tinkering, hacking, and experimentation. His expertise in the product development process and proficiency with various digital tools enable him to seamlessly translate concepts, 3D models, prototypes, and products between physical and digital realms, enabling clients to address user needs and tackle complex design and manufacturing challenges. His extensive design and fabrication experience spans multiple industries, including consumer and commercial products, large-scale art, digital imaging, packaging, environment design, green design, and instructional content development for a wide range of clients including tech startups, consumer goods companies, artists, and inventors.