Tutorial series: Design for manufacturing
What you'll learn
Get step-by-step instructions for creating clamp holes by adjusting the design history breakpoint and working with the pattern tool to create an array of holes along the main tool.
Transcript
00:01
One thing that we can do right now is make some holes that would allow for clamps to be placed. So we can go back to our sketch and we can actually do that by rolling back in the history and just clicking on this sketch here. We could add a break point.
00:30
And...
00:33
I'm just going to put some big circular holes. What I'm going to do is actually set this specific number, let's say 50 for this as well. And I'm going to draw another circle here that's going to help us drive that particular circle. Call this 225. And what I can do is I can array this circle around.
01:03
and make a duplicate of it. So we're going to pattern. We're going to make a circular pattern.
01:24
We're going to say that it's going to be nine circles. And we'll go the full 360.
01:35
Like that.
01:38
And I think I'm going to make this inner circle a little smaller. So we're going to call this 200. Just to give us a little bit more structure along the outside. That looks pretty good right there. So now I'm going to remove my break point.
01:56
and I'm going to adjust my extrusion to
02:03
edit the profile. And I'm just going to use this inner and outer profile like this. I can select these areas here because I don't need them to be empty. And we can just hit our check mark over here. And there we go. So now we have places to put clamps and to actually connect things to this template.
02:27
This could be stacked up plywood or MDF that has been CNC'd into a shape. That could be your main template.
Try it yourself
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About the instructor
Andrew Camardella is an Industrial Design Consultant and Faculty member at DePaul University, with a diverse background stemming from his passion for creation, tinkering, hacking, and experimentation. His expertise in the product development process and proficiency with various digital tools enable him to seamlessly translate concepts, 3D models, prototypes, and products between physical and digital realms, enabling clients to address user needs and tackle complex design and manufacturing challenges. His extensive design and fabrication experience spans multiple industries, including consumer and commercial products, large-scale art, digital imaging, packaging, environment design, green design, and instructional content development for a wide range of clients including tech startups, consumer goods companies, artists, and inventors.