Tutorial series: Concepting fundamentals
What you'll learn
Learn how to import a hand-drawn sketch into Shapr3D and create a basic sketch of a laundry detergent model while working with constraints.
Transcript
00:00
Alright, I'm here in my sketching app and I put in some inspirational images that I want my detergent bottle design to be based on. Here the idea is to have this pouch feel that we get from these refilment bottles or refilment pouches. But I want to bring that over into a refillable version. This is my initial sketch for this design. So I exported it as a JPEG.
00:30
And let's bring it over to Shapr. I'll create a new file. Let's add the image.
00:37
And we want to turn it to be aligned with the set plane. And also move it up in order to align the bottom with the floor. And let's change the opacity of that image. We don't need it to be super opaque. We can just have it as a background. And the last step is to check the size. So let's create a sketch on this side view. And we'll just create a line from the center point.
01:05
And we'll make that 200 millimeter in length. And that's our baseline. So for next step, let's exit and click the, or select the image again. And what we're gonna do is move this a little bit to the right in order to align the left lower part of our sketch with the origin point. And then let's click scale and move the center point of scale to our.
01:32
origin point here. And if the snapping doesn't work for you, you might want to enable it. So go to the right upper hand side and then click or select all the parts that you want to snap to. Right, let's zoom out and increase the size of our sketch. And you can see how here we are aligned and that doesn't have to be very precise. Alright, now we have the sketch in the correct scale.
02:00
So now we can jump back into our sketch, just highlight the line down here and it automatically goes into our sketch number one and we are going to create this outline of our design. I usually always lock our baseline which makes the rest of the sketch much easier because it has a locked origin point.
02:26
If you want to use a 45 degree angle now here for this upper line, we can select the line and also our baseline and down here where they meet we can select our 45 degree angle.
02:47
And a quick tip for your sketch, you can do something called overbuilding, which is simply drawing the line and then letting it intersect with other lines in order to rough in the shape. And then you can always use the trim tool in order to trim away the excess lines. And in a sketch, I always keep these rounded parts sharp. That allows me later on to put in a fillet, which also makes a sketch a little bit more tidy. All right, the...
03:16
Last step here in our sketch is also to create our inner lines. So this one is the edge where the volume will be created.
03:38
I'll just add some constraints and dimensions in order to lock in the sketch itself. So for example our distance for the handle is very important so I'll definitely put in a dimension here.
03:54
So this was the first step, getting the sketch into Shaper and redrawing our outline. And in the next step, we're going to create 3D data from it.
About the instructor
Daniel Brunsteiner is an industrial designer from Austria, now residing and working in Munich, Germany. Over the past few years, he has collaborated on various projects, ranging from automotive to consumer products, and everything in between. He has worked with teams from both large corporate companies as well as design agencies and innovation firms.