Import

You can import a wide range of file formats into Shapr3D, allowing you to easily bring in designs from other CAD software. From sketches to 3D models and technical drawings, this article guides you through the process of importing supported formats.

Before you begin

  • Ensure that you’re importing supported file types.
  • Verify that the source file is not damaged or corrupted.
  • Confirm that your device has enough memory to process the import.
  • The source model should fit within Shapr3D’s design space, which is 1 km³.
  • Avoid importing files that include sketches with polylines.
    Note: Some lines and curves from other software may not display accurately in Shapr3D.

Import your projects

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To import a file, follow these steps:

  1. Access the Import tool through any of the following:
    • From the modeling space,
      • go to File and then choose between Import as a New Project… or Import to Current Project…
      • or, go to the Add menu > Image icon-add-import-image.png or File icon-add-import-folder.png.
    • From the Dashboard, go to ProjectsImport icon-dashboard-import-win.png.
  2. Select the file you want to import > Open.
    Note: For images, you can use the gizmo to position the image, and the Opacity slider to adjust the transparency. Select Done to finish.
  3. Optional: Use the Move/Rotate or Translate tool to reposition your newly imported file.

    import-win.gif

Important

Shapr3D versions earlier than 3.0 are no longer compatible with recent versions. If you need to work on legacy projects in the current Shapr3D version, submit a ticket to our support team for assistance. 

History settings

To manage the Import action from the History sidebar:

  1. Open History.
  2. Look for the import step you want to edit.
  3. Click or tap Settings (…) to modify the history settings for the import step.

    import-history.png

Tip

Files you import are automatically added to your Items Manager. If you import a 3D model in STEP format, the hierarchical structure of the source model is retained in Shapr3D. Bodies grouped together in the same unit (assemblies, parts, components, etc.) are organized into nested folders.

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