Modify features with Design History

Tutorial series: Introducing Shapr3D basics

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What you'll learn

Learn how to modify features quickly using design history. Continuing with the motorcycle cover design, you get familiar with History-based parametric modeling in Shapr3D and reorganizing steps to make features match your vision.

Transcript

00:01

00:00

Welcome to part four of the cover series. In this video, you'll start to learn a little bit about the history-based nature of Shapr3D and how to manipulate features within the history. We're going to pick up right where we left off from part three. Because this sketch text comes after the shell, it's not going to be shelled out. Generally, fine detail such as sketch text and

00:27

fillets and any smaller features will come after the shell as a rule of thumb. Sometimes very small features can make the shell feature fail.

00:40

Now I want to put a cutout on one end of this to accommodate a shaft on the motorcycle. I'm going to open a sketch on this end of the part. Click on the top face, open a sketch, and get it positioned so it's easier to do this. I'm going to create a circle down on this end.

01:09

I don't want this circle to cut into the text, so I'll make this a little bit smaller, say 5.25, and I'll use a construction line to control this the way I used in the previous video. Click on the center of the circle, bring it over here to the origin, and click on the origin. Press escape to get out of the line command, and again to turn it off. Select this point and lock it down.

01:37

That's important. Also, I'll click on this line, convert it to a construction line, and then click on the line again to create a dimension. So this will be 14.25 and then exit the sketch.

01:57

And for this cut, we may have to select multiple regions. So I'll click in this area first, hold down shift, click here and click here. Then I should be able to drag this down, make the cut that goes all the way through. Now notice what's happened here is that I've cut through the shell and that may be what you want to happen, or it may not be what you want to happen.

02:27

In this case, I want the shell to go around that cut, but the shell is up here in my history and the extrude is down here. What we need to do is select the sketch plane and then shift select the extrude so that they both have these blue bars next to them. And then take these and drag them up the tree to before the shell feature. Now watch what happens when I drop that.

02:56

Notice that this wall is now solid. And if I flip it over, you can see that it's all shelled out.

03:07

So that's the power of having history-based modeling as opposed to just direct edit. With direct edit, something like that would be much more difficult to do and would require a lot more work. This is the end of cover part four. Please join us for the exciting conclusion where we'll talk about shell, fillets, and manipulating history.

 

Try it yourself

Intro-Shapr3D-motorcycle.png
Motorcycle
Download
Intro-Shapr3D-Motorcycle-cover.png
Motorcycle cover
Download
Intro-Shapr3D-piston.png
Piston
Download
Intro-Shapr3D-piston-rod.png
Piston rod
Download
Intro-Shapr3D-rod-clamp.png
Rod clamp
Download
Intro-Shapr3D-Model-4-motorcycle-wheel.png
4 motorcycle wheel
Download
Intro-Shapr3D-frame.png
Frame
Download
Intro-Shapr3D-Model-block-casting.png
Block casting
Download

 

About the instructor

Instructor-Matt-Lombard.png

Matt Lombard is an independent product development professional, working in the field for 30 years. He has done a variety of work from plastics design and surfacing work to writing instructional and reference materials and writing about the engineering technology industry. Matt has also served as CAD Admin, PDM implementor, and engineering process consultant.




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