Mirror and union bodies

Tutorial series: Introducing Shapr3D basics

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What you'll learn

Get more tips for quickly mirroring bodies by creating them as new bodies first and using the Union tool to add more components to the frame.

Transcript

00:00

There's a little bit left to do.

00:04

Let's make a plate that lies under here. We'll turn off a sketch one, which is our layout. We'll make a new plane. So we'll add a construction plane that's offset from this plane by half an inch and create a new sketch.

00:27

Clean.

00:48

Come up 1⁄4"".

00:52

And now we want to create some cutouts on this plate. We'll open up a new sketch.

01:01

Turn left body too so we can see what's going on. In symmetrical sketches, I like to use center lines.

01:11

I want to create a little offset in here. We'll just make a rectangle.

01:22

0.5 is good

01:26

0.5 again

01:31

one inch

01:36

and one inch.

01:41

Now I can grab this window and cut. If you go to transform mirror, it wants you to select the items to mirror, but it will only mirror bodies. Okay, that's an important distinction. Because it will only mirror bodies, we cannot mirror a cutout. We could have made just a quarter of this plate, but we didn't think ahead that far.

02:09

So I can remedy this situation easily by going into the extrusion that cut this hole and making this into instead of a subtract I make it into a new body. I can go ahead with the mirror. Mirror, select the item, it's that new body that I created and select the plane. It's this new plane that I've created.

02:37

And that's good. Now I can do the mirror again. Mirror. Might have to turn off the plate. Shift select the two bodies from the items list. Reposition the view so I can select the plane without anything behind it or in front of it. And the mirror happens. And now that I've got these bodies created,

03:05

I can turn the original body back on, do a tools, subtract, select bodies to subtract from, that would be body 6, select the bodies to subtract, will be bodies 7, 7 1, 7 1, and 7 2. Now what's left to add is the rear wheel mount. I'll view this from the right plane and open a sketch here.

03:39

2.5 and we'll extrude this.

03:45

But notice that here it's cutting something out and we don't want that. We can switch it before we make it. So we'll just say union and we can take the other side and extrude that the same distance. Now let's turn on that top tube again. And everything is getting very busy here now. So

04:11

One thing I can do is sort my items as bodies. And now I can see all the bodies, which ones are on and off. I want body two turned back on. Let's merge all of these together using tools. Union body one, two, skip over three because it was reference. Our next operation is going to be a shell and we don't want to shell out the plate because that...

04:40

won't work out for you.

 

Try it yourself

Intro-Shapr3D-motorcycle.png
Motorcycle
Download
Intro-Shapr3D-Motorcycle-cover.png
Motorcycle cover
Download
Intro-Shapr3D-piston.png
Piston
Download
Intro-Shapr3D-piston-rod.png
Piston rod
Download
Intro-Shapr3D-rod-clamp.png
Rod clamp
Download
Intro-Shapr3D-Model-4-motorcycle-wheel.png
4 motorcycle wheel
Download
Intro-Shapr3D-frame.png
Frame
Download
Intro-Shapr3D-Model-block-casting.png
Block casting
Download

 

About the instructor

Instructor-Matt-Lombard.png

Matt Lombard is an independent product development professional, working in the field for 30 years. He has done a variety of work from plastics design and surfacing work to writing instructional and reference materials and writing about the engineering technology industry. Matt has also served as CAD Admin, PDM implementor, and engineering process consultant.




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